Building a new Item Catalog...
Player Inventory System » Devlog
In this vlog I 'quickly' run through how to create, enable and populate an item catalog from scratch.
You will get a first look at the advanced or debug inventory window that will help you with testing and building your items faster.
Forgive the bad editing and voice over... There's a reason I didn't go in to radio :P
Next I'm going to move on to finally getting wearable/equipable items working. I actually got this working on another branch that was used in Ard'af so it shouldn't be a huge project to merge those methods in to this branch.
Anyway hope this is useful to anyone looking to implement this system in their project.
Peace.
Fidel
Files
Git Repo (Newest version)
External
Jul 15, 2023
Get Player Inventory System
Player Inventory System
Player inventory system for your Unity game
Status | Prototype |
Category | Tool |
Author | Fideltfg |
Genre | Adventure, Role Playing, Survival |
Tags | Characters, Dungeon Crawler, First-Person, inventory, Singleplayer, Third Person, Unity |
More posts
- Mining...againSep 17, 2023
- MiningSep 15, 2023
- Salvage v2Aug 29, 2023
- Item SalvageAug 25, 2023
- Placed Items and CraftingJul 30, 2023
- Player Inventory System 0.0.5 alphaJul 23, 2023
- v0.0.3 fixesJul 19, 2023
- v0.0.2Jul 18, 2023
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