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Devlog
Player Inventory System
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Devlog
Mining...again
September 17, 2023
by
Fideltfg
Sooooo.... I forgot to push the update to the repo after my last post. fortunately I have been working away the last couple of days expanding on the functionality and realized my mistake while pushing...
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Mining
September 15, 2023
by
Fideltfg
Hi all, This week I added mines as a new place-able item. Here are some quick notes on this minor update. This new Minable type can be used to create any object the player would interact with to gathe...
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Building a new Item Catalog...
September 02, 2023
by
Fideltfg
1
In this vlog I 'quickly' run through how to create, enable and populate an item catalog from scratch. You will get a first look at the advanced or debug inventory window that will help you with testin...
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Salvage v2
August 29, 2023
by
Fideltfg
1
I wasn't happy with just leaving the salvage system as basic as it could be, so I flesh out the salvage window and made it all work correctly. You can now drag items on the to the input slot of the sa...
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Item Salvage
August 25, 2023
by
Fideltfg
Hello people, This week I have been working on adding a method to salvage ingredients from crafted items. the main methods are in place I just need to tidy it up and add a key binding to the demo. No...
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Placed Items and Crafting
July 30, 2023
by
Fideltfg
After a few failed fixes this week I have managed to get Chests, Crafting Tables and Place-able items( i.e. torches) working in the demo and saved games. It was pretty messy and working through all th...
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Player Inventory System 0.0.5 alpha
July 23, 2023
by
Fideltfg
This one is a video blog, but basically there are a bunch of functions working that were broken last week. Not mentioned in the video is how much of the code was tossed out and rewritten. If you don't...
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v0.0.3 fixes
July 19, 2023
by
Fideltfg
Just a small update here. right after posting the last update I found a bug that would allow players to spam infinite items into the world. This version fixes that issue...
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v0.0.2
July 18, 2023
by
Fideltfg
After a few folks showed interest in this I have started working on updating and fixing some of the issues with the last release. To start there is a new demo scene that uses the new input system. Thi...
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