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Recent updates

V 1.0 released
Hi all, Today I am uploading v1.0 to the repo. It's a bit rushed because I have to focus on another project for a while and didn't want to leave people waiting...
v1.0 Demo
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As I near completion of version 1.0 I want to share a playable demo of the Player Inventory System . The demo shows off all the functions of the system in what...
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Working towards 1.0
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Hi all, No the project is not dead... I just have to work to pay the bills sometimes and these projects must be put on hold while I do that. I am however curren...
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Mining...again
Sooooo.... I forgot to push the update to the repo after my last post. fortunately I have been working away the last couple of days expanding on the functionali...
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Mining
Hi all, This week I added mines as a new place-able item. Here are some quick notes on this minor update. This new Minable type can be used to create any object...
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Building a new Item Catalog...
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In this vlog I 'quickly' run through how to create, enable and populate an item catalog from scratch. You will get a first look at the advanced or debug invento...
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Salvage v2
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I wasn't happy with just leaving the salvage system as basic as it could be, so I flesh out the salvage window and made it all work correctly. You can now drag...
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Item Salvage
Hello people, This week I have been working on adding a method to salvage ingredients from crafted items. the main methods are in place I just need to tidy it u...
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Last post
The known issues are: This is not a full game. It was never designed to be. This is meant to be a some what complete inv...
started by Fideltfg 4 days ago
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