End of Day Two Results


Day two posed a few challenges. Not to mention crashes and restarts. I lost so much time because I forgot to save and then got Unity stuck in a loop. I had to restart it took me two hours to get back all that I lost. Anyway, lesson learned. I powered on until my eyes started bleeding and my hands cramping up to produce this...

So for I have procedurally generated maps. Maps are created in Photoshop. Each map is made up of multiple layers each detailing different aspects of the map's generation.

I have player movement completed. This includes controller support (and keyboard). Mob spawning and basic AI. mobs can move and attack if the player is in front and in range. Other than that they wander aimlessly.

Off for sleepy time now. I will be back at it toot sweet in the am.

Fidel

Get Ard'af

Leave a comment

Log in with itch.io to leave a comment.