Finished.


With 8 hours left in the jam, I am forced by real life to end my projects at this point. It's a completed game, though much of what I wanted to add has been cut at this point. Mainly due to the time limits. But partly because I may have aimed a bit too high. hahaha

Anyway, I will post the first build at some point in the next few hours. It's been fun I learned a lot. 

What got cut: Inventory, crafting, item durability...lots of items and mobs. Weapon and item durability and teleporters. All these items and more are in there just disabled due to an issue with controller support I spent nearly two days trying to fix. It was my first time trying to add full controller support to a game. This one really called for it in my opinion and without the full inventory system implemented the mouse/KB control schema seems a bit weak.

There is much more I could add to that game but time is the biggest limit on this jam. I plan on continuing this project for a while just to get it up to the standard I hoped to submit. Keep your eyes open for a post-jam remake and release in the near future.

Anyway, I hope everyone enjoys my game.

Fidel.

Get Ard'af

Leave a comment

Log in with itch.io to leave a comment.